email: Aelor

Herald of the Radiant Dawn

 

Race: Any race may be a Herald, although humans are the most common.

Alignment: Lawful Good.

Hit die: d10

 

CLASS SKILLS
Skill points at 1st level:
(2 + Int modifier) x 4
Skill points at each additional level:
2 + Int modifier

Concentration
Craft
Handle Animal
Knowledge (Religion)
Profession
Ride
2 to 3 additional skills depending on deity


HERALD OF THE RADIANT DAWN


Level

Attack
Bonus

Fort
Save

Ref
Save

Will
Save

Special

Spells Per Day

1
2
3
4

1st

+1

+2

+0

+0

4 Domain abilities

-

-
-
-

2nd

+2

+3

+0

+0

2 Domain abilities
-
-
-
-

3rd

+3

+3

+1

+1

Gift of Vesta, Turn undead
-
-
-
-

4th

+4

+4

+1

+1

 
0
-
-
-

5th

+5

+4

+1

+1

Special mount/companion
0
-
-
-

6th

+6/+1

+5

+2

+2

Gift of Vesta
1
-
-
-

7th

+7/+2

+5

+2

+2

 
1
-
-
-

8th

+8/+3

+6

+2

+2

 
1
0
-
-

9th

+9/+4

+6

+3

+3

Gift of Vesta
1
0
-
-

10th

+10/+5

+7

+3

+3

 
1
1
-
-

11th

+11/+6/+1
+7
+3
+3
 
1
1
0
-

12th

+12/+7/+2
+8
+4
+4
Gift of Vesta
1
1
1
-

13th

+13/+8/+3
+8
+4
+4
 
1
1
1
-

14th

+14/+9/+4
+9
+4
+4
 
2
1
1
0

15th

+15/+10/+5
+9
+5
+5
Gift of Vesta
2
1
1
1

16th

+16/+11/+6/+1
+10
+5
+5
 
2
2
1
1

17th

+17/+12/+7/+2
+10
+5
+5
 
2
2
2
1

18th

+18/+13/+8/+3
+11
+6
+6
Gift of Vesta
3
2
2
1

19th

+19/+14/+9/+4
+11
+6
+6
 
3
3
3
2

20th

+20/+15/+10/+5
+12
+6
+6
 
3
3
3
3

All of the following are class features of the Herald of the Radiant Dawn holy warrior core class:

Weapon and Armor: Heralds are proficient with all simple and martial weapons and with light, medium and heavy armors, and with shields.

Gifts of God: Every three levels, starting at 3rd level, a Herald receives a special gift from his or her god - usually a spell-like ability useable once a week.

Domain-Based Special Abilities: Every holy warrior chooses two domains, based on his or her god's ethos, from a list of such domains. He or she then receives special abilities tied to those domains. Each domain provides two abilities at 1st level and a more powerful ability at 2nd level.

For example, the paladin receives special abilities from the domains of Champion and Guardian. The power lists for those domains are as follows:

Champion: Detect Evil, Lay on Hands, Smite Evil (2)
Guardian: Divine Grace, Divine Health, Aura of Courage (2)

Abilities followed by a (2) are received at second level. Abilities not followed by a number in parentheses are received at 1st level. The actual domains and speical abilities are detailed with the specific order (on the page dedicated to the appropriate god).

Spells: Beginning at 4th level, the Herald gains the ability to cast a few divine spells.

Turn Undead: Beginning at 3rd level, Heralds may turn undead as a cleric of two levels lower, exactly as the paladin in the PHB.

Special Mount/Animal Companion: Upon reaching 5th level, a Herald can call an unusually intelligent, strong and loyal steed to aid him in the service to his god (see the PHB, p. 43 for details).

The steed has all of the abilities listed in the paladin's mount sidebar of the PHB.

Code of Conduct: Heralds are charged with furthering the doctrine of Vesta, as layed out in the Scrolls of Lucier. Curbing the creep of Darkness into the world, showing those who have not seen the Light of Vesta the path to redemption, and holding at bay the forces of Chaos from disturbing the delicate Balance of the cycle Life and Death are the sworn duty of a Herald of the Radiant Dawn.