email: Aelor |
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Olwyn Kindric, Human, Clr7 of Vesta - Character Sheet Born in the city of Arstelon, his father, Holgrin Kindric, was a respected member of the aristocracy and the Church of Vesta, and an exceptional falconer. He taught Olwyn the craft of breeding and training tide falcons. Holgrin was very proud of his son when he became a cleric of Vesta, but Olwyn and his father did not always see eye to eye on many things. Now, Olwyn has left Arstelon against his father's wishes, and is out to prove to his father that it is a right and respectable thing to adventure and spread the good word of Vesta across the lands of Aris and beyond. |
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Rhodian Evadrin, Wood Elf, Rog6 - Character Sheet An orphan from birth, Rhodian grew up in the care of a family of Centaur Horselords in the Borderlands south of Crickwindle. Their horse farm lay close to a branch of the Elven forest, and he was always wondering if his parents still dwelt among the ancient trees. He became an adept archer at an early age, and to his guardians' chagrin, never took a liking to horses or riding. He only wished to discover the mystery of the Forest, and who and what lay there. Knowing his desires the current head of the family, Gradon Evadrin, gave Rhodian for his 100th birthday an exquisite bow which he had aquired in Balintree on one of his trading trips. Soon thereafter, Rhodian bid his family goodbye, and set off for the world at large to find his fortune. |
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Gr Vog, Deep Dwarf, Fig5 - Character Sheet "An anomaly in the city of Merilon," is often what Gr and his dwarven family are referred to. In an age where most dwarves find the very notion of magic distasteful, the Vog's live proudly within the City of Mages. Nearly three generations of Vog's have lived within the Ether of the Seven Towers, serving as elite bodyguards for a select few. They are often seen brandishing powerfully enchanted weapons, as well as protective armor and gear. The wizards in Merilon have come to have a great respect for the house of Vog, and many a lineage has prospered, thanks in no small part to their services. Now, as all the Vogs before him, Gr's 58th birthday marks the beginning of his Journey of Rutine. For five years he is to travel without the aid of his brethren, outside the walls of Merilon. The journey is made to not only better understand one's self, but also to learn from cultures in distant lands. He has decided that the first stop on his journey will be the small town of Plinth, just west of the Great Elven Forest. |
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Bodkin Smoothfoot, Hill Halfling, Sor6 - Character Sheet Rasied in Roundhill Shire north of Balintree, Bodkin quickly learned to use his inborn gift to his advantage. He enjoyed his life in the hills along the River Aris, but when his parents were killed by horses from a human merchant's runaway cart, he decided to wander the world in search of what he was missing. He sought the knowledge and true mastery of the power within himself. He perished at the fiendish claws of a wraith in the graveyard of Plinth, and stalked it for a time as a wraith himself. His former party members returned to the graveyard and the tomb where he was slain and destroyed the wraith he had become, and with the sacrifice of some magical items and the help of Vesta, Olwyn managed to return him to life. |
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Dr Vog, Deep Dwarf, Fig6 Just as his older brother Gr, Dr Vog was born and bred to protect high ranking wizards in the city of Merilon. In an age where most dwarves find the very notion of magic distasteful, the Vog's live proudly within the City of Mages. For generations the wizards in Merilon have had an unwavering respect for the house of Vog. However, recent times have tarnished some of that respect. Two years ago one of Dr’s charges was killed under mysterious circumstances, and the evidence led to the conclusion that Dr was directly responsible. The council of Merilon exiled him and his family disowned him. Since that time he has roamed the lands of Aris and beyond, with no purpose, no hopes, no beliefs, just a burning rage at the injustice which has destroyed his life. |
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Maddox Barrett, Wood Elf, Dru5 - Character Sheet Born among a group of human and dark elf rangers who roamed the northern Fens and the uninhabited northwestern region of the Elven forest, Maddox spent his childhood learning the ways of the wild and embracing what it had to offer. He felt the connection to the world at a young age, and developed a special bond with many of the creatures who made that part of the Kingdom their home. One night, while he ran with a pack of wolves, his camp was decimated by a pair of hill giants who had recently been terrorizing outlying farmsteads and waylaying lone travelleres. Almost all of the group, including his mother and father, were slain, though Orgo, a human tracker, managed to mortally wound the female giant and escape through a dense copse of trees. When Maddox returned to the bloody scene he was devastated, and vowed to eliminate any creature who would dare harm those who revered and protected nature. He spent some time travelling with Orgo after that, but recently decided to forge his own way. After a short stint with the party, he parted ways with them following the death of his feline companion, Mr. Whiskers. |
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Ranald Stalworth, Human, Fig5 - Deceased - Character Sheet Much of Ranald’s youth was spent in slavery in the city of Urdor. While many of his fellow slaves turned their hopes to deities for freedom, Ranald turned to himself. From the window in his tiny attic prison he learned the art of melee combat by watching the Urdoran soldiers train in the courtyard below. It was during a raid on Urdor by a large army of orcs that Ranald finally found freedom. He spent nearly a year wandering Aris in search of purpose, occasionally helping out local militia for crowns. It was during the great orc uprisings of Vandergall in 1315 that he marched into battle for the first time. Although not a leader, his great skill in the battle earned him recognition by the militia in Middlemarch. He was offered a position of authority on the city watch, which he accepted. After an unfortunate decision resulting in the death of several men on the watch, Ranald resigned his commission and left Middlemarch. He had since found himself in the company of the Greycloaks, a small group of wood elves just west of the Fens, whom he was currently aiding. His death came defending his companions from a hideous black pudding in the tombs of Plinth. |
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Soren Karth, Lizardfolk, Mnk4/Tat1 - Deceased - Character Sheet |
Winter Trueblade, Half-Orc, Pal3 - Deceased A product of an orcish father who crippled his human mother, Winter was raised by his human step-father as his own son. After his mother died when he was a teenager, his father revealed to him his origins, and he swore to bring Justice to the land in the name of Tyr. He wandered the lands upholding Tyr's law where others could not or would not obey it. He finally met his end valiently facing a Wyvern outside the Temple of Time. |
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Draggart Vulm, Half-Orc, Bar5 - Character Sheet Son of the famed wizard Vulm, Draggart served as a slave in the years following his father's death at the hands of the Orc tribe known as the Crimson Fangs. Managing to somehow escape, he survived in the forest wilderness alone for many years, only recently emerging to avenge the only one who could see beyond his feral appearance. He only has one memory and one purpose: he is determined to bring down the leader of the Crimson Fangs, his former slave master, and wipe out the tribe completely. He left to accompany the woman named Jhenna to Balintree and to speak with her master, who knew his father. |
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Thurgin Bourdin, Deep Dwarf, Ftr2 - Character Sheet Once a miner like his father, he has since heard the battle call of Khos. Following a mining accident that killed his father, Girish, and left him with no immediate relatives, he relegated himself to weaponsmithing under the tutelage of Grigor Umberugg. Becoming somewhat of a skilled artisan in that respect, he began to feel the pull of his true father, the Red God. It was then he left the 'living' to join the Hammers of Khos. After being sent forth into the outer world for the first time to educate himself and to make the world a place where the true living can live in peace, he left his adventuring companions to explore the sea aboard a Wind Elven privateer. |