email: Aelor

Unholy Warrior Special Abilities
From The Unholy Warrior's Handbook by Green Ronin Publishing:

DOMAIN BASED SPECIAL ABILITIES

Domain

Abilities

Air Air Ken, Rebuke Air Elemental, Energy Resistance (cold or lightning) (2)
Corruption Dark Blessing, Dark Host, Aura of Fear (2)
Darkness Dismiss Light, Shadow Host, Night's Warrior (2)
Disease Dark Host, Rotting Touch, Instant Affliction (2)
Earth Earth Ken, Rebuke Earth Elemental, Damage Reduction (2)
Envy Touch of Discord, Cloak of Envy, Burst of Confusion (2)
Fire Fire Ken, Rebuke Fire Elemental, Energy Resistance (fire) (2)
Gluttony Taste, Wave of Hunger, Empower Through Consumption (2)
Greed

Cutpurse, Sneak Attack, Burst of Desire (2)

Hate

Loathsome Strike, Fearsome Ire, Roaring Fury (2)
Horror

Dissuade, Unspeakable Visage, Manifest Horror (2)

Lust

Stirring of Desire, Slave to Lust, Allure (2)
Magic Read & detect magic, Spell Resistance, Aura of Antimagic (2)
Pain

Dissuade, Sadistic Strike, Aura of Despair (2)

Pride

Hamartia, Self-Satisfied, Impervious Persona (2)
Sloth

Resist Compulsion, Distract Foe, Slow Aura (2)

Treachery

Sneak Attack, Poison Use, Aura of Despair (2)
Tyranny Detect Good, Injurious Touch, Smite Good (2)
Undead Soulless, Death Touch, Shadowform (2)
Water Water Ken, Rebuke Water Elemental, Energy Resistance (acid) (2)
Wrath Rage, Enhanced Move, Rabid Frenzy (2)

Air Ken (Ex)
The unholy warrior gains Auran as a free language and the Improved Initiative and Dodge feats, regardless of whether she meets the prerequisites.

Allure (Sp)
Once per day, the unholy warrior may cast charm person at a sorcerer level equal to his unholy warrior level.

Aura of Antimagic (Su)
Spells cast from good sources or from sacred items have difficulty affecting unholy warriors. Whenever magic from an explicitly good source (such as sacred items or spells with the [Good] descriptor) is used against the unholy warrior, she may add her Charisma modifier to her saving throw. All allies within 10 feet of the warrior receive a +2 profane bonus to their saves. Magic items in the hands of a good caster are unaffected by this aura. For instance, the aura of antimagic does not provide additional protection against a spell from a wand of fireball in the hands of a goodly sorcerer.

Aura of Despair (Su)
Wherever the unholy warrior treads, there are sensations of bitter pain and sorrow. All enemies within 10 feet of the unholy warrior receive a -1 morale penalty to all saving throws and attack rolls. Furthermore, all those within this area suffer a -2 morale penalty to saving throws against fear effects.

Aura of Fear (Sp)
Enemies within 10 feet of the unholy warrior must make a Will save against a DC 10 + one-half the unholy warrior's level. Failure indicates the foe is shaken, suffering a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws while within the area of effect. A successful save means aura of/ear cannot affect the foe again for 24 hours.

Burst of Confusion (Sp)
With this ability, the unholy warrior may unleash, once per day, a 20-foot spread of raw envy, jealousy, and greed. All those within the area of effect must attempt a Will save against a DC equal to 10 + the unholy warrior's level + the unholy warrior's Charisma modifier. On a failed save, the victim is confused, as per confusion, for 1d10 rounds.

Burst of Desire (Ex)
Once per day, for a number of rounds equal to one-half his unholy warrior levels, the unholy warrior acts as if under the effects of a haste spell. See haste in the Player's Handbook for details on how this spell works.

Cloak of Envy (Su)
Unholy warriors with this ability gain a +4 profane bonus to all Bluff, Diplomacy, Gather Information, Innuendo, and Intimidate checks when negotiating an exchange of goods, information, or services. The unholy warrior also gains a +4 profane bonus to Gather Information checks.

Cutpurse (Ex)
Most unholy warriors are not stealthy. However, those with greed in their hearts overcome any deficiencies in their capacity to perform as thieves. Unholy warriors with this ability receive a +4 profane bonus to all Pick Pocket checks and a +2 profane bonus to all Disable Device and Open Lock checks. In addition, the unholy warrior can use these skills untrained.

Damage Reduction (Su)
Once per day for a number of rounds equal to 3 + her class level, the unholy warrior gains damage reduction 2/+5. Activating this ability is a free action that does not provoke an attack of opportunity. The unholy warrior may be granted this ability more than once, gaining an additional 2 points of damage reduction each time (to 4/+5, 6/+5, etc.).

Dark Blessing (Ex)
This ability functions as for the blackguard class, found in the Dungeon Master's Guide.

Dark Host (Ex)
The unholy warrior hosts a number of virulent diseases. Since he is adapted to the constant presence of contagions in his system, he gains immunity to all diseases, including those of magical origin.

Death Touch (Su)
The unholy warrior gains access to the death touch ability as described under the Death domain in the Player's Handbook.

Detect Good (Sp)
This power functions just as the spell in the Player's Handbook, the only difference being that the unholy warrior may use this ability at will.

Dismiss Light (Sp)
The power of darkness can be physically manifested by the unholy warrior with this power. As a standard action, the unholy warrior may extinguish any natural light from torches or lanterns within 60 feet. If the light emanates from a magical source, the unholy warrior must make a level check just as if she had cast dispel magic. Refer to the Player's Handbook for details on area dispelling.

Dissuade (Su)
Preying upon an individual's doubts and misgivings, the unholy warrior can prevent a particular course of action by an enemy from being completed. Once per day, by succeeding at a Concentration check against DC 10 + the opponent's Hit Dice or levels, the unholy warrior may force an opponent to rethink his the action she is about to take. Essentially, the unholy warrior may force a target to change his action from the intended course. Actions affected can only be of the standard or move-equivalent varieties. Full-round actions cannot be dissuaded, as the target is more committed to the action.

For instance, an unholy warrior could dissuade an opponent from using a standard attack action, drinking a potion of cure light wounds, or tumbling through a threatened square. Affected targets may perform another action instead of the one they had initially chosen. The dissuade ability is a full-round action that provokes an attack of opportunity. Multiple instances of this ability confer additional uses of the power per day.

Distract Foe (Ex)
Sometimes a momentary distraction is all that is necessary for a unholy warrior to make his move. As a move-equivalent action that does not draw an attack of opportunity, the unholy warrior may attempt to distract an opponent, which has the same effect as feinting in combat through use of the Bluff skill, as described in the Player's Handbook. If the character has another feat or ability reducing feinting from a standard action to a move­equivalent action, distract foe further reduces the action to a free one.

Earth Ken (Su)
Unholy warriors with the Earth Ken ability gain Terran as a free language. Also, once per day, for one round, the unholy warrior may add a natural armor bonus to her AC equal to her levels in unholy warrior. This ability is useable as a free action.

Empower Through Consumption (Ex)
Some say consuming life confers great power. Unholy warriors with this ability may devour the flesh of their enemies to obtain stored energy units for later use. For every Hit Die of formerly living flesh consumed, the unholy warrior receives 1 stored energy unit. Thereafter, as a free action, the unholy warrior may trade in these energy units for a +1 profane bonus to any d20 roll. Thus, he may swap these energy units for bonuses to saving throws, skill checks, attack rolls, and so on. An unholy warrior may spend as many or as few of the energy units as he wishes. No unholy warrior may store more energy units than he has Hit Dice. Any energy units consumed in excess of the unholy warrior's Hit Dice are lost. Stored energy units are lost after 12 hours.

For the unholy warrior to gain the benefits of this ability, the meal must be living at the start of the consumption process. To consume a target, the unholy warrior must make a bite attack. This is considered an unarmed attack that provokes an attack of opportunity, unless the unholy warrior has a natural bite attack. Attempting to eat a target inflicts 1d2 points of damage per round, unless the unholy warrior has a normal bite attack (see the champion of the dark seven for an example). The biter may perform a coup de grace attack action against a helpless opponent using the normal rules as defined in the Player's Handbook. Once the target is dead, it takes 1d6 - the target's size bonus to AC + the unholy warrior's size bonus to AC in minutes (if the result is 0 minutes or less, 1 full-round action completes the consumption). For example, for a medium (size bonus 0) unholy warrior to consume a rat (tiny, a -2 size modifier) requires 1d6-2 minutes. Note that a rat only has 1/4 d8 Hit Dice, so four rats must be eaten to gain a single stored energy unit. An unholy warrior may hurry the consumption process, reducing the consumption time by half to a minimum of 1 round - but such gorging carries the risk of choking. For each full minute that the unholy warrior eats at a rapid pace, he must pass a Concentration check against a DC equal to 10 plus the number of Hit Dice he is trying to consume. A failed check results in choking. See the DMG for rules on suffocation. Someone else assisting the unholy warrior may remove the obstruction. However, considering the unholy warrior's penchant for destruction and evil, it is unlikely such help would occur.

Energy Resistance (fire/cold/lightning/acid) (Su)
The unholy warrior may ignore an amount of damage from the chosen source equal to his level times his Charisma modifier. Unlike other forms of energy resistance, the amount of damage absorbed per day is limited. At the end of the 24-hour period, the amount of damage to be absorbed resets. For example, Brixion may resist 24 points of acid damage. A foe splashes him with a flask of acid and inflicts 6 points of acid damage. The 6 points are deducted from his 24 points of resistance. He may now resist 18 more points of acid damage throughout the remainder of the 24-hour period.

Enhanced Move (Ex)
The unholy warrior's anger propels her into combat, granting +5 feet to her Speed.

Fearsome Ire (Su)
This unholy warrior's hatred burns so hotly that, when she is reduced to 50% or less hit points by an opponent, she may make a Fortitude save against a DC of 10 + her attacker's Hit Dice or level. If she succeeds, she heals 2d8 + her unholy warrior levels. She may use this ability once per day.

Fire Ken (Su)
The unholy warrior with this supernatural ability gains Ignan as a free language, and once per day he may make a flaming attack. Activating the flaming attack is a free action that must be declared prior to the attack roll. On the round the unholy warrior makes the flaming attack, flames wreathe his weapon, allowing it to inflict 1d6 + the unholy warrior's Charisma modifier in fire damage. The fire does not harm the weapon, nor are creatures immune to fire affected by the fire damage, although they take the weapon damage as normal

Hamartia (Su)
An unholy warrior with this ability may deduce the fatal flaw in one opponent by observing him for one round and making a successful Concentration check (DC 15). If the check is successful, she gains a bonus equal to her unholy warrior levels to a single attack roll. If that attack succeeds, she may add her Charisma modifier to the damage roll for that attack. This ability may be used with either melee or ranged weaponry.

Impervious Persona (Su)
The unholy warrior has an indomitable psyche, buttressed by his arrogance and self-love. Characters with this ability are immune to any form of psionic attack, including spell-like abilities replicating psionic attacks. In addition, the character gains a +6 competence bonus to saves against psionics. Unholy warriors having attained levels in psion or psychic warrior derive no benefit from this ability.

Injurious Touch (Sp)
Each day an unholy warrior can inflict an amount of damage equal to her Charisma bonus times her unholy warrior level. The unholy warrior may choose to divide this damage among multiple recipients, and does not have to use it all at once. Injurious touch is a touch attack whose use is a standard action.

Instant Affliction (Ex)
Anytime the unholy warrior makes use of contagion, the spell counts as being Quickened. This supernatural ability extends to all instances of the spell, whether cast or part of a granted power. For unholy warriors without the ability to cast the contagion spell, this power has no effect.

Loathsome Strike (Ex)
Unholy warriors with this ability may make a specialized attack capable of destroying an opponent's soul. On a successful attack roll, in lieu of normal damage, the unholy warrior may inflict, once per day, 1d8 points of temporary Charisma damage. He may use this ability after the attack roll; it does not provoke an attack of opportunity.

Manifest Horror (Sp)
Once per week, the unholy warrior may conjure forth the darkest fears of his opponent and make them real. This power functions like phantasmal killer in that it preys upon the fears of its victim. All similarities to the spell stop there. Everyone present can see the manifested horror. If the opponent fears some hideous monster, this power creates a replica of that creature. If the fear is a situation, event, or some other circumstance, the horror manifests as a quasi-real, monstrous beast reflecting images related to the victim's worst fears.

The nightmarish creature persists for a number of rounds equal to the unholy warrior's Charisma modifier. Each round the manifestation makes a melee touch attack at the unholy warrior's base attack bonus. On a successful attack, the manifestation inflicts 1d6 Wisdom damage and forces the target to make a Willpower save against a DC 10 + the unholy warrior's charisma modifier. A failed save means the victim is shaken. Remember, multiple fear effects stack. See the Dungeon Master's Guide for more details on fear effects.

The manifestation is immune to all attacks and most spells, excluding dispel evil, dispel magic, limited wish, miracle, and wish. Each round, the victim may make an additional Willpower save against a DC 10 + 1/2 the unholy warrior's level + the unholy warrior's Charisma modifier. On a successful save, the victim defeats the manifestation and is forever immune to the effects of this power. Allies of the victim may make aid another checks (Diplomacy checks against a DC 10) to help the Willpower save. On a successful roll, the victim may add a +2 to his Willpower save.

Night's Warrior (Ex)
The unholy warrior gains the Blind-Fight feat as a bonus feat. If the character already has the Blind-Fight feat, he gains no benefit from this ability.

Poison Use (Ex)
This ability is the same as the assassin ability described in the Dungeon Master's Guide.

Rabid Frenzy (Su)
This unholy warrior is too angry to die. She may continue to fight until her negative hit points exceed her Constitution score. Hence, if Xhella has a 13 Constitution, she could fight until she reached -13 hit points, then die immediately. A character reduced below -10 hit points may only take partial actions.

Rage (Ex)
The unholy warrior may enter a barbarian rage once per day as described in the Player's Handbook. Unlike the barbarian, however, the unholy warrior may not voluntarily come out of this altered state of mind, and attacks the closest moving thing each round, charging when able. If the unholy warrior already had the rage ability, he may rage one additional time per day, but still cannot end any rage voluntarily.

Read & Detect Magic (Sp)
Once per day per unholy warrior level, the unholy warrior may cast read magic and detect magic. The unholy warrior casts these spells at will and without any components. She may cast them simultaneously (as if one or the other were enhanced by the Quickened Spell metamagic feat) or separately, but in any event, they function as described in the Player's Handbook.

Rebuke (Air, Earth, Fire, Water) Elemental (Su)
The unholy warrior may rebuke the listed elemental type, as a cleric does undead, using his total unholy warrior class levels. The number of times the unholy warrior may rebuke these elementals is not connected to the number of times that the unholy warrior rebukes undead, so a player should keep track of undead rebukes per day as well as elemental rebukes per day. See the Player's Handbook to determine rebukes per day, maximum hit dice rebuked, and so on, as a cleric of a level equal to that of the unholy warrior. This ability is eligible for the Extra Turning feat.

Resist Compulsion (Ex)
These lazy figures are difficult to impel to action, even when an opponent uses magic against them. Unholy warriors with this ability receive a +6 competence bonus to all saves against Enchantment [compulsion] spells and effects.

Roaring Fury (Sp)
Once per day, as a move-equivalent action, the unholy warrior may release a shriek of hatred so fierce that it forces all within 30 feet to make a Will save versus a of DC 10 + 1/2 the unholy warrior's level. A failed save indicates the opponent is panicked. See DMG for the panicked status. Creatures immune to fear effects are immune to this spell-like ability.

Rotting Touch (Su)
Once per day, the unholy warrior may make a melee touch attack against a target opponent. On a successful hit, she inflicts 1d6 points of temporary Constitution damage. Activating this ability is a free action and does not provoke an attack of opportunity.

Sadistic Strike (Ex)
Unholy warriors with this ability take perverse pleasure in harming others. Every hit inflicting maximum damage sends a surge of pleasure through the warrior, granting him +5 feet to his Speed, a +1 bonus to attack rolls, and a -1 penalty to his AC. Unholy warriors may only benefit from this ability during one combat per day; multiple instances of maximum damage stack in that combat. Hence, if an unholy warrior manages to inflict maximum damage three times in the same combat, he would receive +15 feet to his Speed, a +3 bonus to his attack rolls, and a -3 penalty to his AC. At the end of the combat, these bonuses fade. Most unholy warriors with this ability favor daggers, as the chances to inflict maximum damage are greater. This effect is intentional - sadists like to be up close and personal when inflicting pain.

Self-Satisfied (Ex)
The prideful unholy warrior with this ability gains a +4 morale bonus to all saves against Enchantment [mind­ affecting] spells. In addition to this bonus, once per day she may attempt to reflect the Enchantment spell cast upon her back at the caster. Doing so requires her to pass the Willpower save and make a ranged touch attack against the caster. On a successful attack, the original caster must make a Will save with a DC four points higher than that which the spell carried initially. Failure indicates he is under the effects of his own spell as if the unholy warrior had cast it.

Shadowform (Sp)
Once per day, the unholy warrior may become incorporeal for a number of rounds equal to his unholy warrior levels. Incorporeal creatures can only be harmed by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore damage from a corporeal source. The unholy warrior may pass through solid objects at will, and his own attacks pass through armor, ignoring armor bonuses to AC. While in this form, he always moves silently.

Shadowhost (Sp)
The unholy warrior automatically dims all lighting by one degree, providing one-tenth concealment at all times. A daylight spell or brighter light source suppresses this concealment. Unholy warriors in the presence of existing concealment, such as moderate darkness, increase the concealment by one step. Thus, if this unholy warrior moves into dense fog, normally conferring a 20% miss chance, the shadowhost ability increases the concealment percentage to 30%.

Slave to Lust (Sp)
As a standard action, the unholy warrior may make a melee touch attack. On a successful hit, the victim must make a Will save against a DC 10 + 1/2 the unholy warrior's levels + the unholy warrior's Charisma modifier. On a failed save, the victim is overwhelmed by an insatiable need for the physical contact of the unholy warrior; he loses all Dexterity bonuses to AC and is considered flatfooted until his next action. Furthermore, on the victim's next action, he must roll to see what he will do as if under the influence of the random action spell.

Slow Aura (Sp)
Once per day, the unholy warrior can emit a slow effect in a 30-foot spread originating from his position. He is unaffected by the aura. The slow field functions as the spell of the same name. All those within the area of effect are entitled to a Will saving throw against a DC of 13 + the unholy warrior's Charisma modifier to avoid the effect. If the opponent fails her saving throw with a natural roll of 1, she falls fast asleep, though she may be roused normally. Consult the Player's Handbook for details on the slow spell.

Smite Good (Su)
As the paladin ability in the Player's Handbook, except this attack affects good instead of evil.

Sneak Attack (Ex)
Gaining this power confers the sneak attack ability at +1d6. Additional instances of this ability provide an extra 1d6 of sneak attack damage. This ability stacks with other sneak attack abilities, adding +1d6 to the sneak attack damage. See the Player's Handbook for details on this ability.

Soulless (Su)
Unholy warriors with this domain lose their souls to the negative energy plane; the dark energies found there fuel them. These unholy warriors are unaffected by negative energy levels, but may be turned as if they were undead. In all other respects, these characters are functionally living creatures, being susceptible to any other attack affecting creatures of their subtype. Dead characters with this ability are unaffected by raise dead or resurrection spells. Wish or miracle spells are the only means to restore these characters to life.

Spell Resistance (Su)
The unholy warrior gains spell resistance equal to her unholy warrior levels, to a maximum of 15. This resistance only applies to one school of magic, which she chooses after an intense ritual mirroring the procedures undertaken by holy warriors with the Magic domain. Once the unholy warrior chooses the school, the choice may never be changed. Spell resistance derived from this ability stacks with other spell resistance.

Stirrings of Desire (Su)
Unholy warriors having access to the lust domain have an aura of sexuality noticeable by any creature of a similar subtype. These characters gain Skill Focus (Bluff) and Skill Focus (Intimidate) as bonus feats. In addition, all interactions with NPCs attracted to members of the unholy warrior's gender are one step improved.

Taste (Ex)
Unholy warriors with this ability may taste the air, gaining information from it as if they had the Scent ability. Consult the Monster Manual for details on Scent. If the unholy warrior already has the Scent ability, the effective range doubles.

Touch of Discord (Sp)
Once per day, the unholy warrior may make a melee touch attack against a foe. On a successful hit, the opponent must pass a Fortitude save against a DC equal to 10 + 1/2 the unholy warrior's level + the unholy warrior's Charisma modifier. On a failed save, the victim is overcome by envy, attacking the most powerful ally visible for 1 round. Activating this ability is a move-equivalent action may be held until discharged.

Unspeakable Visage (Su)
\ The unholy warrior has adapted to horror's maddening effects and, to some extent, reflects these horrors upon those who behold him. These unholy warriors are immune to fear, and all those seeing them catch sight of their own fears manifested in the unholy warrior's features. Characters with this special ability gain a +4 insight bonus to all Intimidate checks and a +2 profane bonus to Bluff and Disguise checks due to the fluid nature of the fears he echoes.

Water Ken (Su)
The unholy warrior with this domain gains Aquan as a free language and gains a profane bonus to her swim skill equal to her Charisma modifier times her unholy warrior level. She may also breathe underwater once per day for a number of rounds equal to 3 + her Charisma modifier.

Wave of Hunger (Sp)
As a standard action, once per day, an unholy warrior may release a wave of putrescent energy, forcing all within 30 feet to attempt a Fortitude save against a DC equal to 10 + 1/2 the unholy warrior's levels + the unholy warrior's Charisma modifier. On a failed save, insatiable hunger overcomes the victim, who can do nothing else but attempt to feed for 1d6 rounds. If there is no available food source nearby, the victim will set upon the dead, filth, dung, or anything remotely edible (even slime). Victims will not attempt to eat inorganic material such as weaponry, rocks, or anything else similarly harmful.